The Middle Ages. A wandering grinder. Young, lovely. Grinding and grinding. Grinding around, calling out: " Housewife, I'm grinding! Scissors, knives, I'm sharpening!"

Sharpening sharpens the senses. It requires energy, delicacy and feeling. Harmony.

He who sharpens often, sharpens his technique. The grinder is desirable. The grinder is coming. He wins!

Broos - Game

"La Meule" is an old French game, unknown outside France. It can be up to several metres in size and is played outdoors, usually in the garden, a bit like curling. We have scaled it down to a practical size for you. It is played by any number of players (optimum 2-5), any IQ, any current gender, any age of child or old age, any degree of inebriation. The grindstone is spun with one or both hands on the shaft, with feeling. The goal is to make the stone stop as far down the track as possible, but not fall to zero. The most experienced player, or the last player to win, starts. Play is usually for five to ten rounds, the scores conveniently calculated by the score counter on this website. In the last round, the score is doubled. Whoever has the highest point total at the end of the game wins. He is the grinder with a huge G!

Note 1: If a player needs to rebound during the game and it is his turn, the others write him a zero and play on. In the next round, the returning player plays 2 times and writes down the sum of both rolls.

Note 2: If a new player is added during the course of the game, they will be shown zeros for the missing rounds. Therefore, he must repeat his first attempt several times and enter his starting total in the counter.

Note 3: In the event of a tie at the end, the player who played first wins. Or the players take a "shootout".

Question: Can anyone explain why women are often more successful than men in this game? We don't know!

Variants of the game for a larger group of players:

1. "Sudden Death"

The number of rounds is set the same as the number of players. Each player spins the stone twice. He writes down the sum of the points of his two attempts. The player with the lowest total in that round is eliminated from the game and the counter is marked "delete player". He may drink in peace. In the event of a tie, a shootout ensues, with each player spinning the stone once. The player with the lowest score, and anyone who scores zero in the shootout, is out. The next round follows. The last player left in the game wins.

2. "Three Farts"

The number of rounds is set on the score counter to 1. Each player makes three attempts in a row, then writes only the sum of the three attempts in the score counter. That's it. He sees the (doubled) total of his score and remembers it. Then the next player plays. Other players can be added during the game. Whoever has the most points at the end wins. Everyone can drink their win or loss.

3. Team play

Players form 2 or more teams with the same number of members (e.g. table A versus table B, women versus men, old versus young, red-necks versus progressives, etc.).

The number of rounds will be set on the counter to match the number of team members. "Player 1" on the counter is the entire team, leave it at 1. The entire team then plays, each member spinning usually once. If someone has to rush to the toilet, another team member can spin instead. At the end, the team remembers its total points. Then the next team plays. The team with the higher total wins. They can drink it, like whiskey..

Note 3: by "player" we also mean "she-player" or "it-player".


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